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Total war attila mods download
Total war attila mods download






total war attila mods download
  1. #Total war attila mods download mod#
  2. #Total war attila mods download upgrade#

Combine this with Shep's mod and you have a diplo powerhouse game.

total war attila mods download

#Total war attila mods download upgrade#

Most of the changes have to do with Military Upgrade buildings now available in minor towns.Ī few other fixes for options CA forgot, but nothing that will confuse the AIĬheaper state gifts.

total war attila mods download

Slot Templates: Shep has been working on this for 3 years. Works well with mods that add these group to rebellion tables in the startpos. Political Parties: Supports Separatist Faction political dynamics. Carthage has been severely weakened, and the now united Numidians have their eyes set on their territory. This makes them compatible with other startpos. Im proud to present the Ancient Empires overhaul for Attila with a Grand Campaign that begins in 202 BC just prior to the climax of the Second Punic War at Zama. Historical Characters: The Ebdani and Alaman special generals will emerge on turn 1151 rather than 1146. Grouping Miltary Tables: Athasios added a celt core group for new celtic rebel faction They fall apart in Vanilla 4-5 turns after recruitment.Īdded a new admiral ship for the ERE to prevent their easy demisesĬommodities: Fixed missing price of the cloth resource (AoC)reimplemented by AthanasiosĮffect Bonus Values and Bundles: Slavic Rework compiled by The One Who Knocks ("Knocks")įactions: A number of new separatist factions are needed to enable the civil war mechanic. Naval Integrity: A little boost to naval integrity for experienced fleets. Map Attrition: Athansios expanded this from sources. Vanilla has it at -20 which is absurd.īattle Camera: Shep with some help from Olympianīuilding Units Allowed: Helped out broken factions unit recruitment - Alans, Franks in CHA and the desert/Judea factions Other Bug FixesKV_rules: Replicating mods that boosts morale of defenders who flee to quickly due to adjoining buildings being on fire. In this mod, it will only increase to about 4-5 shots/min. For ex, on unit in Vanilla's "skill" is greatly improved from 2 shots/minute to 7 which is about a 350% increase after a 3 nomad upgrades. The units don't actually fire that much faster. Per Athansios, we've also relabelled the skill in the UI/text to say the more accurate "missile reload skill" rather than "missile firing rate". I broke out the higher-reload rate units into separate categories for each effect bonus and gave them a lower rate increase. Units with mid-tier reload rates increase about 30-60% while slow reloaders (artillery) increase about 5%. Units with high reload rates- principally cav archers - gain an incredible bonus of about 250% per 5% supposed increase. What is shows in-game is a 300-900% increase in firing rate when it is advertised as 10%.īy late game, a hunnic horse archer unit will be firing 5 times faster than your land archers without this mod. Main innovationsNo more Hunnic Machine Guns!!ĬA uses "att_effect_force_army_battle_all_firing_rate" at every upgrade opportunity for reload skill.








Total war attila mods download